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Mage Classes

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Mage Classes

Post  Plantsage on Wed Jan 12, 2011 4:17 pm

All Mages fall into a class of magic, most of which have multiple sub classes. These are the ones known thus far:

ReQuip Mages
Requip mages are adept in quickly changing out weapons and armors from an alternate plane of existance to give themselves an edge in battle.

"The Knight"
Spoiler:

The Knight is capable of requiping Armors, Swords, and Spears. They are adept and quick Requiping and Masters of close combat. The ultimate Magic a Requip mage has is the ability to summon a large mass of weapons and attack with them for a single strike.

D-Rank: The mage can Requip a maximum of 5 Swords. Armor requiping isn't capable yet.

C-Rank: The Mage can Requip a maximum of 8 Swords or Spears, and 3 Armors besides what they currently wear.

B-Rank: The Mage can Requip a Maximum of 12 Swords or spears, and 5 Armors besides what they currently wear.

A-Rank: The Mage can Requip a Maximum of 15 Swords or Spears, and 7 Armors besides what they Currently wear.

S-Rank: The Mage can Requip a Maximum of 18 Swords or Spears, and 9 Armors besides what they currently wear.

SS-Rank: The Mage Can Requip a Maximum of 25 Swords or Spears, and 15 Armors besides what they currently wear.

"The Gunner"
Spoiler:

The Gunner is capable of Requiping magical riffle magnums or pistol weapons. The Gunner mage is able to requip at a slower pace than others, but there being distant most of the time covers this weakness. A Gunner mage is only able to Requip One type of gun until A-rank.

D-Rank: The Mage is capable of Requiping 3 Riffles, 3 Magnums, or 6 Duel Weild pistols.

C-Rank: The Mage is capable of Requiping 5 Riffles, 5 Magnums, or 10 Duel Weild pistols.

B-Rank: The Mage is capable of Requiping 7 Riffles, 7 Magnums, or 14 Duel Weild pistols.

A-Rank: The mage is capable of Requiping 10 Riffles, 10 Magnums, 20 Duel Weild pistols, or if you are utilyzing different guns, a total of 15 Different guns. [Note: You must carry atleast 3 Riffles, 3 Magnums, and 4 pistols. The rest is up to you.]

S-Rank: The Mage is capable of Requiping 12 Riffles, 12 Magnums, 24 Duel Weild pistols, or if you are utilyzing different guns, a total of 18 different guns. [Note: You must carry atleast 4 riffles, 4 Magnums, and 4 pistols. The rest is up to you.]

SS-Rank: The Mage is capable of Requiping 20 Riffle, 20 Magnums, 30 Duel weild pistols, or if you are utilyzing different guns, a total of 25 different guns. [Note: You must carry atleast 6 Riffles, 6 Magnums, and 6 Pistols. The rest is up to you.]

"The Magician"
Spoiler:

The Magician is capable of requiping magical items known as wands. The are a medium speed requip style, able to requip faster than The Gunner, but slower than The Knight. Wands differ greatly in comparison to Swords and guns as they are able to store the power of spells and abilities.

D-Rank: The Mage can requip 3 Wands, none of which can control an element.

C-Rank: The Mage can requip 5 Wands, One of which can control an element.

B-Rank: The Mage can requip 7 Wands, Two of which can control an element.

A-Rank: The Mage can requip 9 Wands, Three of which can control an element.

S-Rank: The Mage can requip 11 Wands, Four of which can control an element.

SS-Rank: The Mage can requip 15 Wands, Four of Which can control an element.

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Re: Mage Classes

Post  Plantsage on Thu Jan 13, 2011 6:31 pm

Stellar Spirit Mages
Stellar spirit mages connect to Spiritual plane and make contracts with familiars there. By reciting an incantation and utilyzing the corresponding key, they can summon the spirits that they have contracts with to aide them in battle.
Spoiler:

D-Rank: The Mage can carry 1 gold key and 2 silver keys. One Summon at a time.

C-Rank: The Mage can carry 2 gold keys and 3 sliver keys. One Summon at a time.

B-Rank: The Mage can carry a total of 8 keys (Gold or Silver). Two Summons at anytime.

A-Rank: The Mage can carry a total of 11 keys (Gold or Silver). Two Summons at anytime.

S-Rank: The Mage can carry a total of 15 keys (Gold or Silver). Three Summons at anytime.

SS-Rank: The Mage can carry a total of 20 keys (Gold or Silver). Three Summons at anytime.

Possible Changes?

Spoiler:

D-Rank: The Mage can carry 2 silver keys. One Summon at a time.

C-Rank: The Mage can carry 1 gold key and 3 sliver keys. One Summon at a time.

B-Rank: The Mage can carry a total of 6 keys (Gold or Silver). Two Summons at anytime.

A-Rank: The Mage can carry a total of 8 keys (Gold or Silver). Two Summons at anytime.

S-Rank: The Mage can carry a total of 10 keys (Gold or Silver). Three Summons at anytime.

SS-Rank: The Mage can carry a total of 15 keys (Gold or Silver). Three Summons at anytime.


Last edited by Plantsage on Sat Jan 15, 2011 3:01 pm; edited 1 time in total

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Re: Mage Classes

Post  Plantsage on Thu Jan 13, 2011 8:28 pm

Elemental Mages
Mages capable of creating and/or manipulating an element. They are fairly common in the Mage world and are capable of destructive power. An Elemental mage who has harnessed there powers can do marvelous feats of magic.

"Element Specific Mages"
Spoiler:

Elemental Specific Mages can control only a single element, but they have access to much more powerful spells than Non-Element Specific Mages.

D-Rank: The mage can manipulate non magical elements within a 5 foot radius.

C-Rank: The mage can manipulate non magical elements within a 10 foot radius.

B-Rank: The mage can manipulate non magical and magical elements (of mages of a lower rank) within a 20 foot radius.

A-Rank: The mage can manipulate non magical and magical elements (of mages of a lower rank) within a 30 foot radius.

S-Rank: The mage can manipulate non magical and magical elements (of mages of a lower rank)
within a 40 foot radius.

SS-Rank: The mage can manipulate non magical and magical elements (of mages of a lower rank)
within a 50 foot radius.

"Non-Element Specific Mages"
Spoiler:

Non-Element Specific Mages can utilyze the aspects of many elements that makes them highly versitile in battle. They only have access to the lower level spells of the elements, but they can quickly change strategy if the need arises.

D-Rank: The mage can use 2 types of elemental spells.

C-Rank: The mage can use 3 types of elemental spells.

B-Rank: The mage can use 4 types of elemental spells.

A-Rank: The mage can use 5 types of elemental spells.

S-Rank: The mage can use 7 types of elemental spells.

SS-Rank: The mage can use 10 types of elemental spells.

"Elemental Make Mages"
Spoiler:

Elemental Make Mages can utilyze a type of elemental magic to create shapes from the single element they have power from. The elements are generated straight from there mana so they do not need the element around them to manipulate. They must use a two hand casting style so they often are much slower than other Elemental Mages.

D-Rank: The mage must use both hands and verbal incantations in casting.

C-Rank: The mage must use both hands and verbal incantations in casting.

B-Rank: The mage must use both hands while casting.

A-Rank: The mage may use both hands or a single hand and verbal incantation to cast. [Note: Single hand casting makes a spell less powerful.

S-Rank: The mage may use single hand casting style. [Note: Single hand casting makes a spell less powerful.]

SS-Rank: The mage may use a single hand casting style with no conciquinces.

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Re: Mage Classes

Post  Plantsage on Thu Jan 13, 2011 9:51 pm

Archive Mages

Archive mages are able to store vast quantities of knowledge and information. They have many other abilities such as being able to transfer their knowledge and use telepathy to comunicate with others.

"The Computer"
Spoiler:

Computer type Archive mages use a style of magic projection to simulate a computer. They can use this computer like projection to link up with comrades. This is a newer generation style of magic and little is known of all it's capabilities. However, like a computer, the information they can store is limited in space.

D-Rank: The Projection is small, almost laptop like. The user can connect to two people at once. The info they can store is slightly above normal human function.

C-Rank: The Projection remains small, but an extra screen is added. The user can connect to three people at once. The info they can store is above normal human function.

B-Rank: The Projection grows to the size of a desktop computer with a total of three screens at one time. The user can connect to 4 people at once. The info they can store is liken to a computer now.

A-Rank: The Projection remains the same with a total of four screens at one time. The user can connect to a total of 8 people at once. The info they store is the same amount.

S-Rank: The Projection can change sizes at the behest of the the mage. A total of 7 screens can be projected at once. The user can connect to a total of 15 people at once. The info they store is remains, but can be expanded with the use of knowledge storage devices.

SS-Rank: The Projection can change sizes at the behest of the the mage. There is no limit to the number of screens that can be projected. The user can connect to a total of 20 people at once. The info they store is remains, but can be expanded with the use of knowledge storage devices.

"The Librarian"
Spoiler:

The Librarian is a much older style of Archive Mages. They utlilyze the abilities of books and can store a near infinite amount of knowledge in the book that they carry. It is enchanted to have an innumberable ammount of pages, only the mage ment to carry can enchant it.

D-Rank: The Mage carries a large tome with them. Due to enchantment it is light weight, but finding information is hard at this bulky stage.

C-Rank: The Mage carries the tome with them, it's size is liken to that of a poster. Finding information is slightly faster.

B-Rank: The Tome is now the size of a laptop computer and finding information is liken to skimming through a large book.

A-Rank: The Tome is now the size of a notebook, and is able to change shape and size at the users behest. It can only become as small as a notebook though. Finding knowledge within it's pages is much faster.

S-Rank: The Tome is now the size of a pocket book, but to access it's information it must be expanded. It can change shape and size at the useres behest. Finding knowledge within the pages comes with relative ease.

SS-Rank: The Tome has no definative size, rather it seems to come and go with users request. It can change it's size and shape at will and finding knowledge is like flipping to a page marker.


Last edited by Plantsage on Tue Jan 18, 2011 8:37 pm; edited 2 times in total

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Re: Mage Classes

Post  Bob Nukem on Tue Jan 18, 2011 12:55 am

Transformation Mages

Transformation magic is magic that alters the user's body to whatever they desire. This magic can be used to confuse or fool other people and can be used for combat. The combat uses of this magic is to take the form of animals or beasts or even demons to make the mage much more powerful.

"Transformation"
Spoiler:
Transformation Mages alter their appearance to whatever they desire. The basic levels of this magic are easy to learn, but the path to becoming a specialist is a deep and complex art. Transformation is commonly categorized as three levels; Basic, Intermediate, and Advanced.

Basic Level
It allows the caster to change into another person. However, it doesn't allow to change clothes or to change additional features such as the voice. The more a wizard knows, the easier the transformation is.

Intermediate Level
Aside from basic appearance, this level of transformation is used by wizards to change clothes and additional features. Changing cloths is different than Requip.

Advanced Level
Apart from changing appearance and voice, the caster can acquire all additional features, which they may not have previously had, such as wings or gills, and can even change size.

D-Rank: The user is only capable of basic level transformation. They cannot change their gender, and the target must be relatively similar to the user in appearance.

C-Rank: The user is very capable at basic level transformation. The user can change their appearance to be any person they've seen often, but their clothes and voice can only be changed to something they've seen or heard often.

B-Rank: The user is capable of intermediate level transformation. They can change their appearance to any person they've known along with their voice. Their clothes can be changed as well.

A-Rank: The user is very capable at intermediate level transformation and some advanced transformation. They can change their appearance to be any person they desire along with their voice. Their clothes can be changed as well along with additional features that would be unusual for humans.

S-Rank: The user is capable of advanced level transformation. They can change their appearance, clothes, voice, and features to any other humanoid they've known or can vividly imagine. The user can also turn into most animals, but they cannot exceed or conserve their size much more than the user's size.

SS-Rank: The user is very capable at advanced level transformation. They can change their appearance, clothes, voice, and features to any other humanoid they've known or can vividly imagine. The user can also turn into most any animal they can vividly imagine that far exceeds or conserves their size.



"Take Over"
Spoiler:
Take Over Mages alter their body to that of animals or beasts to augment their combat abilities. They gain most features of whatever they 'take over' as well as abilities of the creature. The user's of this magic must find a creature they want to 'take over' and fuse with them. After the user has fused with the creature they can transform into the creature and use it's abilities.

D-Rank: The user is only capable of taking over friendly animals. They can only transform a single part of their body to the animals.

C-Rank: The user is capable of taking over most animals. They can only transform a few parts of their body like their arms or their legs.

B-Rank: The user is capable of taking over any animals and even magical beasts. The user can use any ability acquired from the beasts, but they have to have all of the transformed parts required to use the ability. They can only transform half of their body to the animal.

A-Rank: The user is capable of taking over any animal or magical beast as long as the beast is A-rank or lower. The user can use any ability the beast had, and are capable of full body transformations.

S-Rank: The user is capable of taking over any animal or magical beast as well as powerful demons. The demon must be subdued before the user can take over them. The user can perform full body transformations, but they cannot mix their animal/beast forms with their demon forms.

SS-Rank: The user is capable of taking over any animal, magical beast, and most demons. The demons don't have to be subdued if the user intimidates them. The user can combine any of their forms in full body transformations as well as in combat transformations and any abilities the form can use.

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Re: Mage Classes

Post  Bob Nukem on Tue Jan 18, 2011 11:12 pm

Animation Mages

Animation Mages bring inanimate objects to life for a short time under their control. There are many variations of Animation Magic, but the end result is the same. Some utilize their own spirit or those wandering souls to 'animate' their objects and use them to assist them in combat. Others use their magic to bring objects into existence for a short time to serve their purposes.

"Picto"
Spoiler:
Picto is an unusual form of animation magic where the user may create whatever they desire by drawing it, but the drawing must be on the user's body. The user's of this form of magic often get an enchantment on their body that increases its size for a better canvas. Creations from Picto magic last as long as the user wants them to last or until they run out of magic power, or if they are destroyed by an attack. Picto users can create living creatures as well as fully functioning machines.

D-Rank: The user can animate an object they draw on their person, but it will appear actual size as the drawing. The user cannot create living creatures or objects that move on their own.

C-Rank: The user can animate an object they draw on their person and increase their size no larger than their body. The user cannot create living creatures, but they can create simple machines.

B-Rank: The user can animate objects they draw on their person and change their size to the actual size of the object they drew. The user can animate two objects from one drawing, but their size cannot exceed the user's. The user can create living creatures, however they cannot create more than one, as well as they can create any sort of machinery and it will be fully functioning.

A-Rank: The user can animate objects they draw on their person and change their size to the actual size of the object they drew. The user can animate three objects or two living creature and their size is actual size. The user is capable of creating living creatures as well as any sort of fully functioning machinery.

S-Rank: The user can animate objects they draw on their person and change their size to the actual size of the object they drew. The user is capable of creating five objects or creatures from a single drawing with full access to their functions and abilities.

SS-Rank: The user can animate objects they draw on their person and change their size to the actual size of the object they drew. The user is capable of creating seven objects/creatures from a single drawing with full access to their functions and abilities.

"Drawing Magic"
Spoiler:
Drawing Magic is one of the most common forms of animation magic. The users of this magic can create a wide assortment of creations, but they all are unliving. The user can draw on any surface including the air if they have a magical pen. A high ranking Drawing Mage, or an item mage, can create a magic pen that will increase their drawings potential as well as allow them to draw in 48 different colors.

D-Rank: The user must draw their creations on paper. They can only animate one creation at a time, and it must be actual size on the paper. The creation must be simple in nature.

C-Rank: The user can draw on any sort of canvas, but it must be paper related. They can only animate one creation at a time, but the creation may increase its size to no larger than the user. The creation can be more complex, but it cannot move or function on its own.

B-Rank: The user can draw on any surface they please, and they can create their own magic pen. The pen will make their drawing twice as potent, but they cannot draw on air yet. The creation cannot increase its size larger than the user unless they use a magic pen. The creation may be more complex, but without a magic pen the creation cannot function without the user's assistance.

A-Rank: The user can draw on any surface they please, and they can create an assortment of magic pens. The user can now draw on air with their magic pens. The creation may increase its size to its actual size. The creation can be complex in nature and can more about on its own. Users this high of rank are required to draw with a magic pen.

S-Rank: The user can draw on any surface they please including air, and can create an assortment of magic pens. The creations may be complex in nature, increase their size, and function on their own without the user present. The user can now draw creations with both hands, but the rate is slower than one handed.

SS-Rank: The user can draw on any surface they please including air, and can create an assortment of magic pens. The creations may be complex in nature, increase their size, and function on their own without the user present. The user can now draw creations with both hands nearly at the same rate as one handed.

"Card Magic"
Spoiler:
This form of animation magic uses cards as a medium to animate their objects. The user will have a deck of tarot cards with various pictures on them. The user will animate the pictures on the cards. The user can combine cards for various effects, but combining can be dangerous if the cards are not compatible.

D-Rank: The user can carry a tarot card deck with 5 cards. They are not capable of combining cards or multiple animations.

C-Rank: The user can carry a tarot card deck with 10 cards. They are capable of combining only two cards, but cannot perform multiple animations.

B-Rank: The user can carry a tarot card deck with 14 cards. They can combine three cards, but cannot perform multiple animations.

A-Rank: The user can carry a tarot card deck with 18 cards. They can combine three cards for a combined effect and animate two separate cards at the same time, not combos.

S-Rank: The user can carry a tarot card deck with 24 cards. They can combine up to four cards for a combined effect, and animate two separate cards, or a card and a combo at the same time.

SS-Rank: The user can carry a tarot card deck with 28 cards. They can combine up to five cards for a combined effect, and animate three separate cards, or two combos at the same time.

"Doll Magic"
Spoiler:
Doll Magic is animation magic that uses possession to animate inanimate objects or force their will upon living creations that are non-human. They can create massive and powerful golems made up of natural elements. They can take control of animate and even Stellar Spirits. They can only control a Stellar Spirits body, not their mind, but this is enough to prevent the mage from recalling the spirit unless the mage is capable of forced recall.

D-Rank: The user can create a golem made up of nearby materials, but it cannot exceed the user in size. They can take over small animals.

C-Rank: The user can create a golem made up of nearby materials, but it cannot exceed the user in size. They can take control of many small animals or a single large animal.

B-Rank: The user can create a golem made up of nearby materials that can be double the size of the user. They can control a couple of large animals at the same time.

A-Rank: The user can create a golem made up of nearby materials that can be triple the user's size. They can control monstrous creatures with no special abilities. The user can take control of a Stellar Spirit whose key is Silver.

S-Rank: The user can create multiple golems. One golem may be double the user's size and another golem made not exceed the user's size. The user can create a single golem that is double the user's size while controlling a monstrous creature or a few large animals. The user can take control of a Stellar Spirit whose key is Gold while controlling a single golem or a single creature.

SS-Rank: The user can create multiple golems. One golem may be triple the user's size and two others cannot exceed the user in size, or another golem twice the user's size. The user can manipulate two golems while manipulating a monstrous creature or a few large animals. The user can take control of a Stellar Spirit while maintaining a golem and a creature, or all Stellar Spirits by dispelling their control on their golems/creatures.

"Seidhr Magic"
Spoiler:
Seidhr Mages take control of wandering spirits and place these souls in dolls for them to control. Dolls classify as anything non-living with a somewhat humanoid figure to them. The user can control many dolls at one time, and use magic through the dolls. These dolls are capable of flight, and can lift their user up to allow them to fly.

D-Rank: The user can control two dolls at one time. The dolls have to be objects the user recognizes, and cannot create new dolls during combat. If the user controls two dolls they can fly and attack, but not user magic. If the user controls only one it can use simple magic such as firing beams.

C-Rank: The user can control three dolls at one time. The dolls have to be objects the user recognizes, and cannot create new dolls during combat. If the user controls three dolls they can fly and attack, but not user magic. If the user controls two or one it can use simple magic such as firing beams. The three dolls can lift the user up to allow them to fly.

B-Rank: The user can control four dolls at one time. The user can create new dolls in combat if they are destroyed, but only two can be recreated in combat. If the user controls four dolls they can fly and attack, but not user magic. If the user controls only three it can use simple magic such as firing beams, by combining their power the dolls can use powerful magic. The user is capable of flight with only three dolls.

A-Rank: The user can control five dolls at one time. The user can create new dolls in combat if they are destroyed, but they cannot recreate more than four. Every doll is capable of simple magic and combined they can use powerful magic. The user is capable of flight with only two dolls.

S-Rank: The user can control five dolls at one time. The user can create new dolls in combat if they are destroyed as long as they have the magic power and the material to do so. Every doll is capable of simple magic and if focused a single doll is capable of powerful magic. The user is capable of flight with only two dolls.

SS-Rank: The user can control seven dolls at one time. The user can create new dolls in combat if they are destroyed as long as they have the magic power and the material to do so. Every doll is capable of simple magic and if focused a single doll is capable of powerful magic. The user is capable of flight with only one dolls.

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Re: Mage Classes

Post  Bob Nukem on Tue Mar 08, 2011 2:42 pm

Rune Mages

Rune mages come in all different forms. Some are masters of literature and weave complex magics together with stories and words. Others are masters of sealing and weave formulas to completely lock down an opponent. No matter the form they share a few common aspects. It takes time to form their spells and any user of Rune Magic can read another's runes, and potentially disarm it.

"Solid Script"
Spoiler:
Solid Script utilizes words to create powerful, versatile magic. The user is capable of using words from any language and forming them into magic. Commonly the words remain in word form, but retain the properties of what they represent. The most common languages are English and Japanese. English utilizes nouns that represent whatever they are. Japanese uses verbs that perform actions based on their word.

D-rank: The user can only have one primary language. Their words must be simple in nature and they will only partially represent what they are. They can only materialize one word at a time and it must be spoken.

C-rank: The user can only have one primary language. Their words can be up to three syllables, and they will retain more aspects of what word they represent. They can only materialize one word at a time and it must be spoken.

B-rank: The user can use any language they can speak or read. Their words are not limited by length. Their words retain all properties of what they represent. They can materialize two words at a time and it must be spoken.

A-rank: The user can use any language they can speak or read. Their words can actually transform into whatever they represent after forming. They can materialize three words at a time. They no longer need to be spoken.

S-rank: The user can use any language they can speak or read. Their words can form as whatever they represent without appearing in word form. They can materialize three words at a time.

SS-rank: The user can use any language they can speak or read. Their words can form as whatever they represent without appearing in word form. They can materialize four words at a time.

"Yami no Ecriture"
Spoiler:
Yami no Ecriture (Writing of Darkness) is a form of rune magic that involves embedding their runes into an area or forming them in the air to do their purposes. This form of rune magic is primarily used to trap opponents and restrict their actions by causing harm through certain actions. As the user gets stronger it takes them less time to create the runes, but it takes others longer to disarm their runes.

D-rank: The user is only capable of performing basic level runes that have only one effect and are activated by the user's touch. The user must apply these runes one post before use. The user can only maintain two runes.

C-rank: The user is capable of performing higher level runes that only have one effect, but are activated at the user's will. Basic runes can be used the same post as they are applied, higher level runes require one prep post. The user can only maintain three runes.

B-rank: The user is capable of performing higher level runes more efficiently. The runes can have more than one effect and are activated by the user's will. All runes are capable of being used same post. The user can only maintain four runes.

A-rank: The user is capable of intertwining their runes together creating complex traps. The traps can have more than one effect, activate when those caught inside do a certain action or utter a certain phrase, and the user is not required to be there. These traps require at least one post before to apply. The user can only maintain five runes, intertwined runes count as only one.

S-rank: The user is capable of intertwining their runes together creating complex traps on the fly. The user is capable of embedding runes in already embedded runes. They can now transform or infuse power within themselves or others to augment their abilities. The user can only maintain six runes including transformations.

SS-rank: The user is capable of intertwining their runes together creating complex traps on the fly. The user is capable of embedding runes in already embedded runes. They can now transform or infuse power within themselves or others to augment their abilities. All runes can be performed same post and they are no limited to a number of runes.

"Sealing Runes"
Spoiler:
Sealing Runes are ancient magic that only few still use. Though they are considered Lost Magic by some they are still seen in use. Sealing Magic uses complex formulas to create their runes and they are capable of high offense and defense. Users of this magic are often the best at disarm other forms of Rune Magic. The most common forms of Sealing Magic are the Amaterasu Formulas and the Defense Seals.

D-rank: The user can create only one formula at a time. The user must write out the formula into the air while chanting it aloud. They must prepare the formula one post before it can be used.

C-rank: The user can create only one formula at a time. The user must write out the formula into the air, but are not required to chant them though it will strengthen the seal. Their formulas are capable of being used the same post as created, but they will be weakened.

B-rank: The user can now create two formulas at once. The user must only write parts of the formula while the rest fills in from the user's mind. Chanting the formulas and writing them out completely strengthen the formulas. They can create and use most of their formulas same post and their power will be roughly the same. The user can use Amaterasu Formula 28 and Minimal Defense Seal.

A-rank: The user can create two formulas at once. The user must only write parts of the formula while the rest fills in from the user's mind. Chanting the formulas and writing them out completely strengthen the formulas. They can create and use all of their formulas same post and their power will be roughly the same. The user can use Amaterasu Formula 56 and Medium Defense Seal.

S-rank: The user can create three formulas at once. The user must only wave their hand to form the formula as the information is projected from their minds. Chanting the formulas and writing them out completely strengthen the formulas. They can create and use all of their formulas same post and their power will be roughly the same. The user can use Amaterasu Formula 84 and Major Defense Seal.

SS-rank: The user can create four formulas at once. The user can create formulas by thought alone. Chanting the formulas and writing them out completely strengthen the formulas. They can create and use all of their formulas same post and their power will be roughly the same. The user can use Amaterasu Formula 100 and Maximum Defense Seal.

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Re: Mage Classes

Post  Bob Nukem on Tue Mar 08, 2011 4:06 pm

Artifact Mages

Artifact Mages are some of the most common mages there are. They create the various items both magical and standard that are used by all citizens. These items can also be used for combat or recreational use. Artifact Mages are often called Item Mages until they create their own artifact. Artifact Mages can make most anything given enough experience.

Spoiler:
D-rank: The mage is capable of utilizing items that are one rank higher than themselves. They can only create items that are their rank. They have to buy or gather the ingredient necessary to create the item. The user can only create items revolving around lachyrma and other already magical substances.

C-rank: The mage is capable of utilizing items that are one rank higher than themselves. They can only create items that are their rank. They have to buy or gather ingredients that are C-rank or above, they can create D-rank ingredients themselves. The user can only create items that require a power source like a lachyrma or other magical substance.

B-rank: The mage is capable of utilizing items that are one rank higher than themselves. They can create items that are one rank higher than themselves. They have to buy or gather ingredients that are B-rank or above, they can create C-rank ingredients themselves. The user can create magic items by imbuing their magic into the item, but the effects are less effective than items using lachyrma as a power source.

A-rank: The mage is capable of utilizing items that are one rank higher than themselves. They can create items that are one rank higher than themselves. They have to buy or gather ingredients that are A-rank or above, they can create B-rank ingredients themselves. The user can imbue substances with their own magic or draw it from lachyrma to gain similar effects. They can now create their artifact.

S-rank: The mage is capable of utilizing items that are one rank higher than themselves. They can create items that are one rank higher than themselves. They are capable of creating most, if not all, ingredient necessary. The user can imbue substances with their own magic or draw it from lachyrma to gain similar effects, or simply create items that draw on their own magic. The user can create up to two artifacts.

SS-rank: The mage is capable of utilizing and creating any item they can imagine. They are capable of creating any ingredient necessary. The user can imbue substances with their own magic that last longer than any lachyrma or create lachyrma that will last much longer than the mage will live. The user can create up to three artifacts.

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Re: Mage Classes

Post  Bob Nukem on Wed Mar 09, 2011 12:00 pm

Support Mages

Support Mages hold a special place on the battlefield. They heal their allies while increasing their abilities through the use of support spells. These mages are not incredibly strong themselves, but they can other mages strong enough for both of them. Support Mages come in many variates, but commonly they deal with some sort of sense or the use of Sky Magic.

"Potion Mages"
Spoiler:
Potion Mages create various potions from their own magic and other materials that they use to heal, rejuvenate, and augment their own or their allies abilities. The mage can also create potions that release in the form of a mist that can affect their opponents. If desired the potions can cause negative effects as well.

D-rank: The mage can only create augmenting potions that increase their physical or magical skill. Their potions have to remain in some sort of flask and can only come in liquid form.

C-rank: The mage can create augmenting potions as well as negatively effect potions. The negative effects range from minor pain to numbness in limbs. The potions must be in some sort of container and can only be in liquid form.

B-rank: The mage is capable of creating rejuvenating potions along with their augmenting potions and negative effect potions. The mage can combine effects to make highly effective potions. The negative effects can incorporate fatigue and limit their magic. The potions must remain in some sort of container, but it can be released in a mist.

A-rank: The mage can now make potions that heal moderate wounds. The mage can combined any effect into a single potion. The negative effects can cause the opponent to pass out. The mage can now create potions from a liquid medium and their magic.

S-rank: The mage can now make potions that heal major wounds and rejuvenate fatigue. The mage can combined any effect into a single potion. The negative effects can be almost anything the mage imagines. The mage can now create potions any liquid and their magic.

SS-rank: The mage can now mage potions that heal major wounds, rejuvenate fatigue, and can act as nourishment for several days. The mage can combined any effect into a single potion. The negative effects can be any the mage imagines excluding death. The mage can now create potions from a liquid medium and their magic.

"Perfume Mages"
Spoiler:
Perfume Mages create various perfumes that have a wide range of effects. The perfume is made from their own magic and various strong scents so that it stands out. The perfume takes effect when the person smells it. The effects often revolve around augmenting skills, but can be used to heal or hurt. Commonly the perfumes smell good, but sometimes a perfume mage prefers terrible smells. The perfume suffers weaknesses like most airborne particles and can be destroyed by elemental spells.

D-rank: The mage can only create one type of perfume that augments either physical or magical skills. The perfumes can only affect a five foot range. The perfume must be contained in an air-tight vial.

C-rank: The mage can create two types of perfume that can augment both their physical and magical power. The perfumes can make the users trait better than their body is originally. The perfumes can only affect a ten foot range. The perfume must be contained in an air-tight vial.

B-rank: The mage can create three types of perfume that can augment their abilities or cause pain/paralysis. The perfumes can be designed to only affect those the user chooses. The perfumes can affect a twenty foot range. The perfume must be contained in an air-tight vial.

A-rank: The mage can create five types of perfume that can augment their abilities, cause negative effects, and heal minor wounds. The perfumes can affect those the mage chooses, and can pursue single opponents. The perfume affects a twenty foot range, but can pursue the opponent for thirty feet. The perfume can be produced within the user's body and released on command removing the use of vials.

S-rank: The mage can create six types of perfume that can augment all abilities, cause almost any negative effect, and can heal moderate wounds. The perfumes can affect those the mage chooses, and can pursue single opponents. The perfume affects a thirty foot range, but can pursue the opponent for fifty feet. The perfume can be produced within the user's body and released on command removing the use of vials.

SS-rank: The mage can create seven types of perfume that can augment all abilities, cause any negative effect excluding death, and can heal moderate wounds. The perfumes can affect those the mage chooses, and can pursue single opponents. The perfume affects a fourty foot range, but can pursue the opponent for sixty feet. The perfume can be produced within the user's body and released on command removing the use of vials.

"Sky Mages"
Spoiler:
Sky Magic originates from the Sky Dragons from old lore. Sky Dragons were known to be the kindest and most friendly dragons. Their magic revolved around healing and supporting nature. After Mages learned the magic they used it to heal those who were injured and help their allies on the battlefield. Sky Magic is the most effective magic for healing, but is limited for supporting allies.

D-rank: The user can heal minor wounds on themselves and others. They can only heal one person at a time.

C-rank: The user can heal moderate wounds on themselves and others. They can heal only themselves and one other person at once.

B-rank: The user can heal moderate wounds on organics. They can heal four individuals at once. They can heal anything organic in nature including structures. They can also use spells to augment others abilities.

A-rank: The user can heal major wounds on organics. They can heal six individuals at once. They can heal anything organic in nature including structures. They can also use spells to augment their own abilities as well as others.

S-rank: The user can heal major wounds on most anything. They can heal up to eight individuals. They can heal anything that was created by magic or through nature. They can also use spells to augment their own abilities as well as others.

SS-rank: The user can heal most any wound on most anything. They can heal up to ten individuals. They can heal anything that was created by magic or through nature. They can also use spells to augment their own abilities as well as others.

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Re: Mage Classes

Post  Bob Nukem on Wed Mar 09, 2011 12:20 pm

Illusion Mages

Illusion Mages use their magic to affect the air around them or their opponents sense to create illusions. Their magic cannot directly harm the opponent, and if the illusion successfully attacks the opponent they will likely realize it is an illusion. This is why illusion magic is often used to distract opponents. Illusion Magic is almost entirely support unless the mage can trick the opponent into believing they are in the real world.

Spoiler:
D-rank: The user can only use their magic to affect the air around them creating illusions that only affect a person's sight. The user can only maintain the illusion for two posts.

C-rank: The user can use their magic to affect the air with stronger results including creating false sounds and smells. The user can only maintain their illusions for three posts.

B-rank: The user can use their magic to affect the air by creating false sights, sounds, and smell. The user can interweave illusions creating multi-layered illusions or illusions after illusions. The user can only maintain two illusions at once and maintain an illusion for three posts.

A-rank: The user can directly affect the opponent's senses to create false signals to the brain. The illusions can now become solid through the feeling of touch. The user can only affect a single opponent's senses. They can weave sensory illusions with illusions affecting the air. The user can maintain three illusions at once and for four posts.

S-rank: The user can directly affect the opponent's mind creating false scenarios that can be simple or extravagant in nature. The user must focus on a single opponent while directly affecting the mind, and cannot cast other illusions while affecting the mind. However, they can use other magic while maintaining the illusion. They can affect up to three individuals with sensory illusions. They can weave several illusions into the air at once. The user can only maintain illusions for four posts.

SS-rank: The user can directly affect the opponent's mind creating false scenarios that can be simple or extravagant in nature. The user must focus on a single opponent while directly affecting the mind, and cannot cast other illusions while affecting the mind. The user can maintain a single illusion for undefined amounts of time as long as they focus on that single illusion and are within fifteen feet of the victim. They can affect up to four individuals with sensory illusions. They can weave several illusions into the air at once. The user can only maintain illusions for five posts.

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Re: Mage Classes

Post  Bob Nukem on Wed Mar 09, 2011 12:27 pm

Anti-Magic Mages

Anti-Magic Spells were created near the same time as magic was used as a weapon. It would be expected that someone would come up with the idea to remove anothers magic. These mages specialize in the ability to nullify their enemies magic to make them the same as common soldiers. This can completely disarm mages who rely only on magic and lack physical fighting skills. Users of Anti-Magic must relinquish their own magic first and cannot learn any other type of magic.

"Reflector"
Spoiler:
Reflector Magic focuses on manipulating magic rather than nullifying it. Reflectors can change the flow of magic and manipulate items of magical nature. Reflectors fight best against individual opponents as they can easily restrain and defeat an unaware opponent. Reflectors also have the most weaknesses for Anti-Magic Mages. One of which is only being able to reflect magic in a certain area or manipulating a single magic item.

D-rank: The mage can only redirect D-rank magic. The area of effect is three feet.

C-rank: The mage can redirect C-rank magic. They can manipulate B-rank magic items. They can only manipulate a single magic item. The area of effect is five feet.

B-rank: The mage can redirect B-rank. They can manipulate A-rank magic items. They can manipulate A-rank magical armor. They can only manipulate a single magic item. The area of effect is eight feet.

A-rank: The mage can redirect A-rank magic. They can manipulate S-rank magic items. They can manipulate S-rank magic armor. They can only manipulate a single magic item. The area of effect is ten feet.

S-rank: The mage can redirect S-rank magic. They can manipulate S-rank magic items. They can manipulate S-rank magical armor. They can only manipulate a single magic item. The area of effect is twelve feet.

SS-rank: The mage can redirect S-rank magic attacks. They can manipulate S-rank magic itemss or magic armors. They can only manipulate a single magic item. The area of effect is fifteen feet.

"Wave"
Spoiler:
Wave Magic is known for creating Anti-Magic zones. Wave works by using vibrations to nullify magic in a certain area. Only powerful magic that exceeds the user's magic can exist in the Wave Zone, but even then it is weakened, lowered by one rank. Wave has been known as an absolute defense because of how it nullifies outside magic and harms those who are foolish enough to enter the zone.

D-rank: The user can create a zone around themselves that extends one foot off of their bodies. The zone nullifies magic up to C-rank.

C-rank: The user can create a zone around themselves that extends three feet off of their bodies. The zone nullifies magic up to B-rank.

B-rank: The user can create a zone around themselves that extends five feet off of their bodies. The zone nullifies magic up to A-rank.

A-rank: The user can create a zone around themselves that extends eight feet off of their bodies. The zone nullifies magic up to S-rank.

S-rank: The user can create a zone around themselves that extends ten feet off of their bodies. The zone nullifies magic up to S-rank.

SS-rank: The user can create a zone around themselves that extends twelve feet off of their bodies. The zone nullifies magic up to S-rank.

"Void"
Spoiler:
Void is an Anti-Magic that affects the air-space to nullify magic. Their magic is often related to Air magic. It removes magic power from individuals and items in their airspace. Void causes more damage the more magic the opponent has. Void works for weakening spells, but it cannot completely nullify magic caught within its airspace. However, it weakens all within over time so it is a magic best suited for battles of attrition.

D-rank: The user can create an airspace of five feet that weakens all magic within by one rank. Their airspace can only affect open magic such as spells. They can only drain magic from D-rank mages.

C-rank: The user can create an airspace of ten feet that weakens all magic within by one rank. Their airspace can only affect open magic such as spells and magic items. They can only drain magic from C-rank mages.

B-rank: The user can create an airspace of fifteen feet that weakens all magic within by one rank. Their airspace affects all magic caught within including items, mages, and spells. They can only drain magic from B-rank mages.

A-rank: The user can create an airspace of twenty feet that weakens all magic within by one rank. Their airspace affects all magic caught within including items, mages, and spells. They can only drain magic from A-rank mages.

S-rank: The user can create an airspace of five twenty-feet that weakens all magic within by one rank. Their airspace affects all magic caught within including items, mages, and spells. They can only drain magic from S-rank mages.

SS-rank: The user can create an airspace of thirty feet that weakens all magic within by one rank. Their airspace affects all magic caught within including items, mages, and spells. They can only drain magic from any mage.

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Re: Mage Classes

Post  Bob Nukem on Fri Mar 11, 2011 1:13 pm

High Level Magics

High Level Magics are magic that can only be learned and controlled by mages of at least A-rank rank. Though most high level magic involves one spell, that one spell is so powerful that it takes major effort to master that one spell. High Level Magics count as a class, and can be a secondary a class.

"Crash"
Spoiler:
Crash is an incredibly powerful and destructive magic that smashes everything it comes in contact with to pieces. Crash is relatively easy to learn, but almost impossible to master. Crash is form of magic that is active nearly all of the time and the user can destroy a town just by walking through it.

"Teleportation"
Spoiler:
Teleportation Magic is a magic that allows the user to travel distances at speeds faster that the eye can follow. The user is also intangible while they use teleportation magic. The magic is highly effective for avoiding destructive spells, but the distance the user can travel is limited due to how energy-consuming the magic is.

"Titan"
Spoiler:
Titan magic is an advanced form of transformation magic where the user can increase their size up to fifty times their original size. The user is incredibly strong and durable while in giant form due to their size alone. Titan is a powerful magic, but can only be used so many times per battle.

"Heavenly Body"
Spoiler:
Heavenly Body magic is a magic that focuses on astronomical objects such as meteors, stars, and black holes. The user is capable of generating and manipulating energy that can be compared to stars. Their spells focus on creating quick energy based attacks or large attacks reminiscent to astronomical objects.

"Mimic"
Spoiler:
Mimic magic is litterally the ability to mimic any magic that the users perceives. The user is capable of mimicking several sets of spells and even creating new spells or adding twist to the ones copied. Those who practice this can only copy spells from three people. If they wish to mimic others they must first give up one of their three learned.

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Re: Mage Classes

Post  Bob Nukem on Sat Mar 12, 2011 10:43 pm

Lost Magics

Lost Magics are magics that are often called the power of kings. Lost Magics originated near the creation of magic and mages. Most Lost Magic have legends and myths created because of their power. Users of Lost Magic are rare because knowledge of them are almost non-existent, but they are steadily becoming mainstream once again. Lost Magic was lost either because the last known user died or they were removed from practice due to their power or side-effects by Magic Councils of the past. Practitioners of Lost Magic may only wield one type of Lost Magic and some types of Lost Magic users may use no other forms of magic.

"Dragon Slayer"
Spoiler:
Dragon Slayers are mages who have either learned magic from an actual dragon or gained dragon qualities from a specialized lachyrma. Dragon Slayers are attuned to a single element and may produce that element from their bodies. They can regain strength and heal minor wounds from eating that element. It is said that only Dragon Slayers have the power to kill dragons. This magic is rare because of the difficulty to attain the specialized lachyrma and the disappearance of dragons hundreds of years ago. The user can only use this form of magic.

"God Slayer"
Spoiler:
God Slayer magic is said to have been created by the Gods themselves granted to mages of great power. God Slayer magic is much like Dragon Slayer magic, but it is much more powerful. Dragon Slayers often rule over their element, but God Slayers rule over Dragon Slayers of the same element. God Slayers are able to create the most powerful and dangerous form of their element off of their bodies. God Slayer magic is rarely taught to anyone and most mages are unable to handle such power. The user may only use this form of magic.

"Arc of Embodiment"
Spoiler:
Arc of Embodiment is a type of creation magic that is only limited by the user's imagination. Mages who wield this form of magic can bring most anything in creation including creations of lore. The mage cannot think up creations on the fly, but as long as they have created it once they may recreate them anytime in the future. This magic was made forbidden after it was used to create an artificial army in the days of old.

"Arc of Time"
Spoiler:
Arc of Time is a magic that alters the time flow on an object or a living thing. This magic cannot affect a human. The user alter an objects time rapidly into the future causing it to decay and break down or reduce its time to revert it back to its original state. They can also freeze an objects time forcing it to remain still. This magic was long forgotten when its last practitioners were killed.

"Human Subordination"
Spoiler:
Human Subordination magic is essentially uses the basis of Celestial Spirit magic but opposite. This magic can summon and call upon humans the user has made a pact with. This pact can be made in friendly terms or they may simply trap and kidnap the human. This magic gives the user complete dominance over humans they have captured. This magic has unfortunate side-effects if used foolishly. If the user uses this magic on anything besides a human they will fuse with the target and lose their body forever. If they are rejected by what they fuse with they will die within a matter of seconds. This magic was lost when its final user fused with a boulder.

"Explosion Magic"
Spoiler:
Explosion Magic is magic that creates explosions. The style, scale, and power of the explosion is completely decided upon by the user. The users of this magic are unaffected by their own magic, but they may not create explosions around their body.

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